Perbandingan Efektivitas Google Meet dan Zoom Berdasarkan Pengalaman Mahasiswa dalam Proses Pembelajaran Daring
Main Article Content
Abstract
Since 2019/2020, video conferencing has become increasingly popular, especially since the Covid-19 pandemic restricted face-to-face meetings. Platforms like Zoom and Google Meet have become important alternatives to support long-distance communication, including in education, which greatly requires direct interaction in the teaching and learning process. Both applications are popular among lecturers and students because they can support online lectures. Zoom and Google Meet each have their own advantages and disadvantages, both in terms of features, duration of use, functionality, and ease of access. Zoom is better known for its comprehensive interactive features such as breakout rooms and virtual backgrounds, while Google Meet excels due to its simplicity, ease of access, and integration with other Google services. The increasing demand for video conferencing has led to the increasing use of these two platforms in academic activities. This study aims to compare student experiences in using Zoom and Google Meet. Data was collected from students at University [X] who attended online lectures over the past two semesters. The results indicate that Zoom is preferred for interactive lectures, while Google Meet is more stable and easier to access. These findings are expected to inform educational institutions' considerations in determining the platform that best suits the needs of lecturers and students.
Downloads
Article Details
Section

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
How to Cite
References
1. Arifin, M. B. (2020). Transformasi Pendidikan di Era Pandemi: Tantangan dan Solusi Pembelajaran Daring. Jurnal Pendidikan dan Teknologi, 2(1), 12–20.
2. Arsyad, A. (2011). Media Pembelajaran. Jakarta: RajaGrafindo Persada.
3. Lestari, A. (2021). Pengaruh Efektivitas Pembelajaran Daring terhadap Hasil Belajar Mahasiswa. Jurnal Teknologi Pendidikan, 9(2), 101–110.a
4. Nielsen, J. (1993). Usability Engineering. San Diego: Academic Press.
5. Ningsih, R., & Hidayat, A. (2021). Studi Perbandingan Google Meet dan Zoom: Perspektif Pengguna Mahasiswa. Jurnal Sistem Informasi dan Komputerisasi, 4(2), 80–88.
6. Prasetyo, D., & Hidayat, A. (2021). Efektivitas Pembelajaran Daring. Jurnal Teknologi Pendidikan, 8(2), 45–56.
7. Rahmawati, L., & Prasetya, D. (2021). Efektivitas Platform Zoom dan Google Meet dalam Proses Pembelajaran Jarak Jauh. Jurnal Teknologi Pendidikan, 9(3), 45–53.
8. Santosa, T. (2021). Tantangan dan Peluang Pembelajaran Digital di Perguruan Tinggi. Jurnal Ilmu Pendidikan Digital, 3(1), 14–23.
9. Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
10. Suryani, N. (2020). Dampak Pembelajaran Daring terhadap Motivasi Belajar Mahasiswa. Jurnal Pendidikan, 6(4), 67–75.
11. Susanto, A. (2020). Analisis Penggunaan Google Meet dalam Pembelajaran Online pada Masa Pandemi COVID-19. Jurnal Inovasi Pendidikan, 15(2), 30–38.
12. Triantaphyllou, E. (2000). Multi-Criteria Decision Making Methods: A Comparative Study. Springer.
13. Wibowo, R. (2020). Strategi Penggunaan Google Meet dalam Pembelajaran. Jurnal Pendidikan Online, 5(1), 12–20.
14. Yuliana, S. (2020). Pembelajaran Daring di Masa Pandemi. Jurnal Ilmu Pendidikan, 18(1), 23–30.
15. Zavadskas, E. K., & Turskis, Z. (2011). Multiple Criteria Decision Making (MCDM) Techniques in Engineering Applications. Elsevier